Factorio Team

Factorio Team



24 Sep

Post


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It has been 6 months and nearly 70 releases since we first launched 0.17 to the world. Now is the time to let it be enjoyed by all the players of the game. We are going to be continuing our work on 0.17 over the next few months, with small experimental releases of new features, and finishing all the GUI reworks.


New map editor

The new map editor can be accessed directly in-game with the /editor command. Packed with new features and improvements, such as cloning tools, multiple surface support, and time control. The new editor also allows collaborative map e...

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21 Jun

Post

Hello,
this is a special edition. We are celebrating that we managed to write something about the game development of Factorio every single Friday and reached the number 300. Since we hopefully won't get to another round number like this before finishing the game, we would like to make this one a little bit different. We will introduce people from the team.

Everyone was asked to answer the following questions:

  • What were your favorite video games growing up?
  • What did you do before Factorio?
  • What do you do in the Team?
  • What's your favorite part of Factorio?
  • Anything else that is important about you.
Here are the answers:



Michal (kovarex) Kovařík
Founder, Game designer, Developer, "Approver"

My favorite games are: Baldur's gate, Starcraft, Civilisation, Xcom, They are billio...

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